Silent Hill: Revelation is a classic case of style over substance. I could not describe its plot in detail. Something about a blood cult trying to impregnate a hapless teen with the latest incarnation of some unnamed diety. Yog-Sothoth, perhaps. Sean Bean is involved. He spends most of the production waiting for his check. You can’t really blame him. The writing is laughable. The dialogue displays all the nuance of a haphazard translation of video game cut scenes from Japanese.
And honestly I couldn’t care less. Somehow, against all odds, Silent Hill: Revelation works.
Really it’s a creature feature. It’s all about atmosphere. The plot is just a mechanism that propels us from monster to monster. Fortunately they are damned interesting monsters (pun, anyone?), including:
Hopefully this brief photo montage has effectively conveyed the inspired lunacy that is Silent Hill: Revelation.
You may still be looking for a plot. In that case give up now. You won’t like what you find.
Instead, crack open a beer and enjoy the monster mash. The Silent Hill franchise is perfect for a drinking game. Perhaps I will create one.